AI Insights · Timothy · April 2024
Top 5 Cannabis Games Performance on Unified Platform in Australia Q1 2024
Discover the performance trends of the top 5 cannabis games in Australia during Q1 2024, based on data from Sensor Tower.
In Q1 2024, the top 5 cannabis games on a unified platform in Australia showed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users.
Weed Inc: Idle Tycoon saw a peak in weekly revenue at approximately $4.3K in mid-March, ending the quarter around $3.9K. Downloads fluctuated, with a notable increase to 1.4K in the last week of March. Active users grew steadily from 2K at the start of January to 2.6K by the end of March.
Hempire - Weed Growing Game experienced a dip in weekly revenue, starting at $2.8K in early January and closing the quarter at $2K. Downloads peaked at 1.1K in late February but dropped to 785 by the end of March. Active users saw a decline from 2.1K at the beginning of January to 1.9K in late March.
For Bud Farm: Idle Tycoon Game, revenue remained relatively stable, peaking at $3.4K in early January and ending at $3.2K in late March. Weekly downloads were consistent but low, ranging between 245 and 471. Active users hovered around 800 at the start of the quarter and slightly decreased to 686 by the end.
Weed Firm 2: Back To College showed an upward trend in weekly revenue, starting at $476 and climbing to $782 by mid-March. Downloads increased from 143 in early January to 373 by the end of March. Active users also grew, starting at 328 and reaching 757 by the last week of March.
Lastly, Weed Factory Idle reported negligible revenue throughout the quarter. However, downloads rose significantly from 288 in early January to 571 in late March. Active users saw a substantial increase, growing from 643 at the start of January to over 1K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics, please visit Sensor Tower's website.